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Iron and Steel

Mistborn: Iron and Steel is a small 3D platformer. Garrick Hilliard and I worked on it together. We both contributed a lot to the project. We both have a passion for Brandon Sanderson's Mistborn series of books, so we wanted to create a small game as a proof-of-concept that the books would make good games. It was built in Unreal Engine 4 over the course of a few months.

A segment of gameplay

Problems We Solved

What I learned

Deadlines are important. When our deadlines came close, we worked harder and got a lot of good work done.

User feedback is also important. We thought our controls were intuitive until we tested them. After testing them, we changed a lot about how the player inputs.

Unlike my other projects where I focused on UI elements, I worked with physics and collision. Gameplay programming (especially in Unreal Engine) became a strength of mine after this project.